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Control 2nd Edition

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SKU: GYRC581829451
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Based on the classic game Cuttle, in Control, players are time travellers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refuelling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travellers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent’s Fuel Cell. The Fuel Cell Charge on cards ranges from 110 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

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